Experimental+Learning

= = =EXPERIMENTAL LEARNING=

Learning by doing and focusing on the learning process for the individual.
According to [|David Kolb], a famous theorist " //knowledge is continuously gained through personal and environmental experiences."//

Aristotle once said, "//For the things we have to learn before we can do them, we learn by doing them"//

===//We all have our expertise in doing certain things,it usually comes from experience. Chances are that if your good at something you have experience at it, and probably will continue to persue it, therefore get better at it....//===

**Field Trips**
**Want some great advice before you plan your next field trip? click the link below**; Information before your field trip
 * a structured activity that occurs outside the classroom.
 * The purpose is to expose the students to real people and life situations.
 * This can also be done virtually through the use of technology without ever leaving the classroom

**Advantages:**
Field trips are usually a great experince for all! Field trips are much more fun and exciting than sitting in a classroom. The students are motivated to get involved and learn. They are an active participant in their education and there is no limit to their learning experience. Studies have shown that when a student has an experince they will remebered it more than reading or hearing it.



**Field Observation**
[|PhD student teaching scientist about a Green Seeker]
 * These scientist came form all over the world for this six week course,
 * This could not have been done in a classroom, in this case experimental learning was a necessary.

Simulations

 * instructional scenarios where the student is placed in a world experience that is defined by the teacher and the student interacts in that world.
 * experiments and the student is the test subject
 * examples- games such as Monopoly, or Life, any computer game that virtually allows you to "Act the Part"
 * Drivers Educational Simulator- simulates driving on the road in a classroom setting.

Experience the real thing, without being there, and learning along the way. When it comes to virtual games, it gives the experince without the actually ride. Drivers Education simulator allows the student to get driving experience while in the safety of the classroom.
 * Ad**** vantages: **

media type="youtube" key="DV7EcFVZwzo" width="425" height="350" align="center"

**Disadvantages**
Expense of technology Knowledge of technology needed Requires more effort, and work for planning.